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At the game's start, Dante is kind of a maverick head-hunter, free-agent type who only takes the weird jobs, and always the ones with devils or spooky bad guys. He married a woman who bore a half-devil, half-man child, Dante. He conquered the devil, permanently trapping him, and then left his evil past and the Underworld, so as to live with humankind. Dante is the son of the legendary Sparta, a devil lieutenant with a heart for humans who turned against the Devil Prince more than 2,000 years ago, and in doing so turned the Usurping Devil Prince's evil dreams on their head. It's a pure burst of brilliance.Ī Devil of a Story The story, in case you hadn't already heard it, sounds kind of familiar, and if one were to simplify, one could say it sounds like a cross between Castlevania and Blade. There's no doubt about it, Capcom's Devil May Cry is tour de force of fisticuffs and intelligent arcade gameplay that's unequalled on the consoles today. It's also packed to the gills with a litany of enemy classes to fight (upward of 20), an amazingly luxurious graphic environment in which to fight them, and a large arsenal of weapons, each with multitudes of upgrades to take on everything. It blasts through level after level of juggling combos, guns and swords alternating to and fro, and a skill-level that continually makes the game worthwhile. Devil May Cry is an action game in the truest sense of the word. He's loaded with attitude, means what he says, and fights like a Tasmanian Devil, only with a flashy kind of rocker coolness about him few characters have ever shown in a videogame. Offering a flash of two-fisted gun action coupled with a deadly devil sword, Devil May Cry's rock-and-roll gunslinger, Dante, is a dark anti-hero kind of guy you that even a down-in-the-dumps, disgruntled teenager would love. While Resident Evil long ago reached its height and is now at a development crossroads, and Onimusha came very close to the mark of greatness, Devil May Cry blazes past the high-water mark of serious kick-ass action, and reaches right into the limitless sky.
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Capcom goes about making sequel after sequel of Street Fighter or Resident Evil or Mega Man and just when you're finally fed up with the monotony, bam! The creative minds in the Research and Development labs deliver something totally genuine, something sexy, something new and by all means desirable. From out of nowhere, Capcom does these things, call them quirky fits and starts, call them meltdowns, or call them genius.