These various threads lead to 20 different endings, some more rewarding and complete than others. These characters present dilemmas testing both your morals and greed. A pesky but lovable miscreant repeatedly attempts to pass with hilariously fake documentation. A Gestapo-esque inspector threatens to audit you. A shadowy organization offers huge bribes in exchange for letting one of their agents slip through. The standard formula of clearing travelers is engaging, but more involved story lines pop up throughout the 30-day campaign. I love the sense of duty and reward patrolling the nation's unpredictable border comes with.
Hearing the alarm in the midst of your routine is shocking and exciting. Gunning down insurgents comes with a decent cash bonus, which becomes necessary for recompensing lost wages from the lockdown. I placed the gun locker's key in a special spot on my desk, so I knew where it was when it came time to drag it over, unlock the gun, and take aim. The gun is locked behind a special box that only appears when the alarm sounds. Later you're bestowed with the duty of firing tranquilizer darts at would-be assassins. Early on, acts of sabotage shut down the checkpoint, robbing you of the rest of the day's potential income. Terrorists occasionally attack the border guards in bloody acts of political unrest, which is where my favorite gameplay mechanic comes into play. Spotting a crook and putting them away strokes the ego of my inner detective. These transgressions are grounds for detainment, which can score you a share of the jailer's bonus. Inconsistencies in weight or gender call for body scans, which can reveal bombs, drugs, or misdocumented genitalia. Name discrepancies require a fingerprint check. Sometimes travelers forget to hand over a certain document, which can throw off your flow. Developing a reliable system is important, but wrenches get thrown in the gears. Papers, Please offers up intriguing philosophical situations while making it compelling to become an organized security guard. It also offered me new perspective on TSA workers and other security personnel who might compromise their ethics by simply following orders to support a family. The grim nation of Arstotzka is made up, but I found myself empathizing with real people today that face harsh immigration laws, terrorism, and corruption in their daily lives. It's also a thought-provoking glimpse into the lives of those struggling against the oppressive governments of developing nations.
Settling into a steady rhythm of accurate document processing may sound boring as hell, but Papers, Please makes it stimulating. Organization, efficiency, and focus are paramount for survival. The top three most-most wanted criminal mug shots go towards the right, so their faces line up with passport photos. I carefully set up my desk each day the rule book goes in the upper left, where I can flip between pages to make sure the issuing city listed on passports is genuine. You meticulously cross-check information on passports, work visas, immunization records, ID cards, diplomatic immunity papers, and a host of other superfluous rigmarole. Your daily job is made up of smaller victories and defeats. I winced at the sound of the printer coughing out another citation, and beamed when awarded a plaque for sufficience. The added pressure of caring for your family adds significance to every inspection. Accumulate a pile of citations and spend evenings choosing between paying for food, heat, or medicine. Approving too many people with false documentation, or denying too many people with proper papers, results in fines that are deducted from your meager salary. Pay is determined by how many would-be travelers you process correctly. Players assume the role of a checkpoint guard assessing travelers' documents as they attempt to cross borders between socialist (and fictitious) European countries. Most gamers have no idea what it may be like to uphold a nation's strict immigration policies, but I feel like I have an inkling having played indie developer Lucas Pope's eccentric and engrossing Papers, Please. National security is a touchy subject, especially considering the lines some countries walk between privacy and protection.